The lion explorer you play as, in a safari hat and pack The Storm Tiger, Guardian of the Storm Peaks
YouThe Storm Tiger

Jungle Duel

Battle for control of the jungle.

A free strategy card game for your phone or browser. Outsmart clever animals, climb a 100-level Jungle Trail and beat nine painted Guardians.

Free to play · Ages 13+

No download. No account needed to start.

New here? Your first game guides every move.

100Jungle Trail levels in 9 chapters
9Guardian bosses, each with a power
DailyA new challenge and streak every day
1–2Players: solo or pass and play

The real game

Made for your phone. Storybook art.

These are real screens from Jungle Duel. Hold it in one hand, play a duel in a few minutes, and pick up right where you left off.

A Jungle Duel board on Storm Peaks: animal cards on both sides of five clearings, with Fog hiding two clearing values
Win the clearingsPlace animals, trigger powers and read the twist.
The Jungle Trail map in the Moonlit Temple chapter, with Trail Marks on cleared levels
Climb the Jungle Trail100 levels, three Trail Marks on each.
The VS screen before level 96: the lion explorer against the Storm Tiger
Face the GuardiansEvery chapter ends with a boss duel.

How it plays

Three moves. Endless traps.

Five clearings sit between you and your rival. Build the stronger side beside each one to take its points. After three rounds, the higher score wins.

PLAY 2

Build your side.

Place two animals face-up where the points are. Matching animals next door get pulled in to join them.

PLAY 1

Send one across.

Drop an animal on your rival's side to break up a team, or hand them a strong card at a Swamp worth minus points.

HIDE 1

Keep a secret.

Place an animal face-down. It flips when the round ends, and a sure win becomes a bad guess.

0Snake
1Mouse
2Monkey
3Gorilla
4Tiger
5Lion
?Parrot

Jungle Trail

100 levels. Nine chapters. One trail.

Every win takes you deeper, from the Green Threshold to the Crown of the Jungle. Each chapter adds a new twist, then sends a Guardian to stop you.

  • Win the duelThe first Trail Mark.
  • Win by 2 or more pointsThe second Trail Mark.
  • Beat the level goalWin by 4, win a fogged clearing, outmuscle a Guardian and more.

Chapter 1 is free with no account. Sign in with Google to save your progress and play all nine chapters.

Nine bosses

The Guardians are waiting.

Each chapter has its own twist on the rules, and a Guardian at the end with a power of its own. Beat a Guardian to claim its reward and open the next chapter.

The Stone Lion
Chapter 1 · Levels 1–12

Green Threshold

Twist: Wild Growth roots cover some slots and open as the column grows, and Scout's Choice lets you swap one card per duel.

The Stone Lion · Stone Roar: seals one clearing for a turn.

The Jaguar Guardian
Chapter 2 · Levels 13–24

Sunken Sanctuary

Twist: Tides make some clearings rise (+1) or ebb (−1) each round.

The Jaguar Guardian · Sanctuary Surge: floods one clearing so it is worth 0 that round.

The River Crocodile
Chapter 3 · Levels 25–36

Monsoon Crossing

Twist: a Current makes one clearing worth +1, and it moves along the row each round.

The River Crocodile · Undertow: from round 2, the most and least valuable clearings swap values.

The Moon Owl
Chapter 4 · Levels 37–48

Moonlit Temple

Twist: Fog hides some clearing values until the round ends.

The Moon Owl · Eclipse: the final round is fought entirely in fog.

The Sun Eagle
Chapter 5 · Levels 49–60

Sunfire Canopy

Twist: Drought leaves parched clearings room for only 2 cards per side.

The Sun Eagle · Scorch: each round one valuable clearing is burned to 0.

The Great Python
Chapter 6 · Levels 61–72

Vine Labyrinth

Twist: in a Vine Snare, the first card each side plays goes face-down.

The Great Python · Constrict: each round one clearing holds only 1 card per side.

The Ember Gorilla
Chapter 7 · Levels 73–84

Ember Shrine

Twist: carved Totems add strength at marked clearings.

The Ember Gorilla · Kindle: each round the Guardian gains +1 strength at a marked clearing.

The Storm Tiger
Chapter 8 · Levels 85–96

Storm Peaks

Twist: earlier twists return in pairs, and a Rally gives one animal type +2 each round.

The Storm Tiger · Tempest: odd rounds swap two clearings, even rounds scorch one.

The Jungle Sovereign
Chapter 9 · Levels 97–100

Crown of the Jungle

Twist: a four-level gauntlet of the Guardians' powers.

The Jungle Sovereign · Reign: Scorch in round 1, Eclipse in round 2, Tempest in round 3.

Ways to play

Something new every day.

Solo battle

Three rounds against the computer on Easy, Standard or Expert. Turn on Fast rival in Settings for quicker turns.

No account needed.

Start a solo duel

Daily challenge

One new two-round duel a day with a Trail twist. Everyone gets the same deal. Earn up to three stars and keep your streak alive.

No account needed.

Pass & play

Two players, one device. The game covers each hand between turns, so hidden cards stay hidden.

No account needed.

Explorer levels

Every win earns XP. Level up for titles, map markers, profile frames and prestige crests, and show them off in your Trophy Hall.

Trophy Hall needs a free sign-in.

Questions

Before you play

Is Jungle Duel free to play?

Yes. Every mode is free in your browser, with no ads. Guests can play solo battles, guided practice, pass and play, the daily challenge and Chapter 1 of the Jungle Trail. Sign in with Google, also free, to save your progress and play chapters 2 to 9.

Do I need to download anything?

No. Jungle Duel runs in the browser on your phone, tablet or computer. On a phone you can add it to your home screen so it opens like an app, and once it has loaded it keeps working without a connection.

What is the Jungle Trail?

The Jungle Trail is a 100-level campaign across nine chapters, from the Green Threshold to the Crown of the Jungle. Each chapter adds a new twist, such as Tides, Fog or Totems, and ends with a Guardian boss that has its own power.

What are Trail Marks?

Every Trail level has three Trail Marks: one for winning, one for winning by 2 or more points, and one for a level goal shown before the duel, such as winning by 4 or winning a fogged clearing. Marks earn Explorer XP and rewards.

Can I play with a friend?

Yes. Pass and play lets two players share one device. The game hides each player's cards between turns, so hidden cards stay secret.

How does the daily challenge work?

Each day brings one new two-round duel with a Jungle Trail twist. Everyone gets the same deal that day. Win to earn up to three stars, Explorer XP and a daily streak.

How long does a game take?

A few minutes. A solo battle is three rounds, and early Jungle Trail levels are quick one-round duels. A Fast rival setting speeds up the computer's turns.

How do I learn the rules?

Guided practice teaches you by making real moves in your first game. The How to play page covers every rule, animal power, Trail twist and Guardian. Start guided practice

The trail starts here

Your first duel is one tap away.

Start with guided practice, take on the computer, or hand the device to a friend.

Play FREE