Build your side.
Place two animals face-up where the points are. Matching animals next door get pulled in to join them.
A free strategy card game for your phone or browser. Outsmart clever animals, climb a 100-level Jungle Trail and beat nine painted Guardians.
Free to play · Ages 13+
No download. No account needed to start.
New here? Your first game guides every move.
The real game
These are real screens from Jungle Duel. Hold it in one hand, play a duel in a few minutes, and pick up right where you left off.
How it plays
Five clearings sit between you and your rival. Build the stronger side beside each one to take its points. After three rounds, the higher score wins.
Place two animals face-up where the points are. Matching animals next door get pulled in to join them.
Drop an animal on your rival's side to break up a team, or hand them a strong card at a Swamp worth minus points.
Place an animal face-down. It flips when the round ends, and a sure win becomes a bad guess.
0Snake
1Mouse
2Monkey
3Gorilla
4Tiger
5Lion
?ParrotA Mouse makes Lions worth nothing. A Snake bites the weakest. A Parrot copies its neighbour. Read every rule and power
Jungle Trail
Every win takes you deeper, from the Green Threshold to the Crown of the Jungle. Each chapter adds a new twist, then sends a Guardian to stop you.

Win the duelThe first Trail Mark.
Win by 2 or more pointsThe second Trail Mark.
Beat the level goalWin by 4, win a fogged clearing, outmuscle a Guardian and more.Chapter 1 is free with no account. Sign in with Google to save your progress and play all nine chapters.
Nine bosses
Each chapter has its own twist on the rules, and a Guardian at the end with a power of its own. Beat a Guardian to claim its reward and open the next chapter.

Twist: Wild Growth roots cover some slots and open as the column grows, and Scout's Choice lets you swap one card per duel.
The Stone Lion · Stone Roar: seals one clearing for a turn.

Twist: Tides make some clearings rise (+1) or ebb (−1) each round.
The Jaguar Guardian · Sanctuary Surge: floods one clearing so it is worth 0 that round.

Twist: a Current makes one clearing worth +1, and it moves along the row each round.
The River Crocodile · Undertow: from round 2, the most and least valuable clearings swap values.

Twist: Fog hides some clearing values until the round ends.
The Moon Owl · Eclipse: the final round is fought entirely in fog.

Twist: Drought leaves parched clearings room for only 2 cards per side.
The Sun Eagle · Scorch: each round one valuable clearing is burned to 0.

Twist: in a Vine Snare, the first card each side plays goes face-down.
The Great Python · Constrict: each round one clearing holds only 1 card per side.

Twist: carved Totems add strength at marked clearings.
The Ember Gorilla · Kindle: each round the Guardian gains +1 strength at a marked clearing.

Twist: earlier twists return in pairs, and a Rally gives one animal type +2 each round.
The Storm Tiger · Tempest: odd rounds swap two clearings, even rounds scorch one.

Twist: a four-level gauntlet of the Guardians' powers.
The Jungle Sovereign · Reign: Scorch in round 1, Eclipse in round 2, Tempest in round 3.
Ways to play
Three rounds against the computer on Easy, Standard or Expert. Turn on Fast rival in Settings for quicker turns.
No account needed.
Start a solo duelOne new two-round duel a day with a Trail twist. Everyone gets the same deal. Earn up to three stars and keep your streak alive.
No account needed.
Two players, one device. The game covers each hand between turns, so hidden cards stay hidden.
No account needed.
Every win earns XP. Level up for titles, map markers, profile frames and prestige crests, and show them off in your Trophy Hall.
Trophy Hall needs a free sign-in.
Questions
Yes. Every mode is free in your browser, with no ads. Guests can play solo battles, guided practice, pass and play, the daily challenge and Chapter 1 of the Jungle Trail. Sign in with Google, also free, to save your progress and play chapters 2 to 9.
No. Jungle Duel runs in the browser on your phone, tablet or computer. On a phone you can add it to your home screen so it opens like an app, and once it has loaded it keeps working without a connection.
The Jungle Trail is a 100-level campaign across nine chapters, from the Green Threshold to the Crown of the Jungle. Each chapter adds a new twist, such as Tides, Fog or Totems, and ends with a Guardian boss that has its own power.
Every Trail level has three Trail Marks: one for winning, one for winning by 2 or more points, and one for a level goal shown before the duel, such as winning by 4 or winning a fogged clearing. Marks earn Explorer XP and rewards.
Yes. Pass and play lets two players share one device. The game hides each player's cards between turns, so hidden cards stay secret.
Each day brings one new two-round duel with a Jungle Trail twist. Everyone gets the same deal that day. Win to earn up to three stars, Explorer XP and a daily streak.
A few minutes. A solo battle is three rounds, and early Jungle Trail levels are quick one-round duels. A Fast rival setting speeds up the computer's turns.
Guided practice teaches you by making real moves in your first game. The How to play page covers every rule, animal power, Trail twist and Guardian. Start guided practice
The trail starts here
Start with guided practice, take on the computer, or hand the device to a friend.